Maplestory Witch Malady Event

StevenCao

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#1
Witch Malady's dialog is long and tedious. Items can only be purchased one by one, and can only be cooked by one. Cooking one item means moving through 5 or 6 dialog boxes (and choosing an alternative in each, which means that you can't actually spam the NPC Chat key). And you need to cook a dozen intermediate items before you can produce a single Stew, which is pretty much the only among Malady's concoctions that's still useful.

The process is long and it is painful and it gives an edge to people who would like to break the rules and macro the process in their keyboards or controllers.

I believe that collecting the MS2 Mesos essential materials is already tedious enough, so the crafting process can be streamlined without creating the entire event a "freebie."

The easiest fix is to add a "how many would you like to buy/make?" Question to Malady's conversation before she takes your items and gives you your benefit and exp. She will have to check that you have enough stuff, and that you have sufficient space in your inventory for the rewards, until she performs the trade.

The cooler fix is to alter Malady to use the crafting system, very similar to Beefy's Kitchen. Give her a Sack (store NPC for buying things with Dark Tokens) along with a Cauldron (crafting NPC for cooking items based on her recipes), and the built-in functionality of these kinds of NPCs will care for the amount issue. The only tricky bit is that a few of her items could be crafted two distinct manners. I am not certain if the crafting system may manage two recipes which yield the exact same product. Also, using this system will not give exp (but can give Diligence exp).Reboot Update Preview

Happy Holidays! Join us for one of our biggest updates, which provides you with a completely new world to play! Go back to MapleStory's RPG roots in Reboot, where you can fight tough creatures and earn all your items through hard work. We're also making sweeping changes to the skills of each job in order to enhance the efficacy of their tasks with regard to each other. Many new systems are coming online--including a way to examine your damage output and combat effectiveness, fresh Hyper Stat Factors to enhance your stats as you gain levels past Lv. 140, and Transfer Hammer, which allows you to transfer certain enhancements and info from 1 thing to a greater level thing. And it is not December without Happyville! Your favorite holiday events are coming, along with a few new ones. All this and more, in the Reboot upgrade!

Are you prepared to step it up a notch? The brand new Reboot world is getting added to MapleStory! This world brings MapleStory back to its roots as a hardcore RPG. In this world, creatures are stronger and provide more EXP. As you struggle, you are going to receive significantly more mesos, in addition to equipment relevant to your character's job. Useful items are made to be available through gameplay, therefore some items will not be available from the Cash Shop, or will only be sold for mesos instead buy Maple M Mesos . Thing enhancement is simplified, and trades are disabled. As opposed to buying what you need from other players or the Cash Shop, you will earn it obviously through gameplay as you collect items and develop more powerful!

All of the tasks are getting skill rebalances to maximize their efficiency in relation to each other, thereby normalizing the playing area. Including changes for ability cooldowns, buff durations and last Strike abilities. Every class will undergo changes of some sort--whether it has additional functionality for some skills, or the addition/removal of other abilities. Damage limitations, array, and hits per minute have been updated for quite a few abilities.


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